Friday, 18 November 2011

EDUCATIONAL SOFTWARE TO YOUR SMART KIDS

EDUCATIONAL SOFTWARE TO YOUR SMART KIDS



Active Learning Projects has fun, hands-on educational activities for kid from the Internets. These Educational Software allow your student to learn while having fun, at home, or on the go.
Keyboard Classroom :
Keyboard Classroom is a program that helps users learn to type. The program is suitable for typing beginners and anyone wanting to improve their touch-typing speed and accuracy. Keyboard Classroom is best for kids who are just learning to type, especially the kids of age 7-14. Whenever a new fluency is started, pop-up bubbles appear with a few very simple instructions for the user. There’s no need to refer to a manual and provided a child he or she can use the program without adult supervision. Minimal adult help may be needed if the child can’t read.
System Requirements :
PC : Windows 2000, XP or Vista, Adobe Flash.
Algebrator :
Algebrator is a desktop application for solving a large range of math equations frequently covered in algebra classes. It is like a calculator for algebra. Algebrator is impressive in its problem-solving capability. Programs like Algebrator are tools where the user provides much of the content. These are some what like spreadsheets or word processors, with the addition of explanatory material. So, Kids can use by hours, or number of sessions. Students can understand basic math principles, but need some help for them by hecking the answers.
System Requirements :
PC: any version of Windows including Windows 7, at least 25 MB hard drive space, CD-ROM drive.
Mac: any version of OS X, at least 25 MB hard drive space, CD-ROM drive

Guitar :

Guitar is a fun to learn acoustic guitar for a person of any age from 6 to 60. It teaches the user the basics and fundamentals of how to play the guitar. It covers all of the introductory chords from C to Am. During any new techniques or chords, videos are provided to show exactly how they should be performed, reinforcing the text and pictures on the screen. It may take time for a child to get comfortable with the first few lessons, and a parent or supervisor should be available to ease them into the instrument.
System Requirements :
PC: Windows 98/2000/NT/Me/XP/Vista,Pentium II or faster cpu, 64 MB RAM, CD-ROM.
Mac: OS X 10.1+, Power PC G3 or faster cpu, 64 MB RAM, CD-ROM.
Dream Box Learning K-2 Math :
The Dream Box Learning K-2 Math is a web-based, self-paced, adaptive, interactive math education program, for young students . It starts with math basics like counting, ordering, and comparing, then moves on to addition and subtraction, and various strategies for mental math.
Correct answers are shown by giving postive feedback — “good job!” or “right on!” ring out in the narrator’s cheerful voice. Incorrect answers are sometimes followed by a gentle “try again” suggestion, other times by a hint, or finally, “come back and try this again later”.
Systems Requirements :
1. Mouse (touch pads do work, but are more difficult for most students).
2. Minimum display resolution of 1024×768.
3. The computer must have sound capability.
4. Web browser. Windows supported web browsers are Internet
Explorer 6 or 7, Firefox 1.x-3.x and Safari 3.x. Mac OS X
(v 10.4, 10.5) supported web browsers are Firefox 2.x or 3.x
and Safari 3.x.
5. The web browser must allow session cookies (these are cookies
that do not persist when the browser is shut down).
6. Current version of the Flash player installed. Version 10 is required.
7. High-speed internet access with a connection
speed equivalent to a residential DSL line
(1.5Mbps down/640kbps up).
8. Any firewall or filtering software must allow HTTP access
tohttp://dreambox.comhttp://dreambox.com and sub-domains dreambox.com.
9. Any firewall or filtering software must allow HTTP POST
requests to http://dreambox.com and sub domains dreambox.com.
10. Any parental control software installed on the computer must
allow DreamBox to run.
The given elements activate different learning centers in the brain, and to improve memory acquisition and retention.

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